Part 74: A Martyr to Memories
Update 74: A Martyr to MemoriesIn Update 44, Ezel Berbier told us of Lethean Draught, a potion that shreds the memories of the drinker. Its main component is derived from Dreamhares.
Earlier in our adventure, we encountered Duelhorn, an organization attempting to covertly invade Jylland. In our short but complex time with them, we saw them strike across the land and then crumple in the face of Khamja. The Four Bosses of Duelhorn disappeared, rumored to have returned to their homeland.
Except, perhaps, for Maquis.
That Pretty Man posted:
There was this guy, except he kinda looked like a lady, and he saved the village!
See, it happened at night. There was this incredible noise, and the house next door collapsed.
That's when I saw him...or her, helping the people inside!
My friend, he seed it with his own eyes! He was one of 'em what got saved! And the pretty guy even gave him some candy! Of course, he ate the candy so there's no proof of that...
So I hear that it was some Duelhorn folks who wrecked our town, and I guess that guy was one of them? But I heard er...her shouting something about not sacrificing the townspeople, and he sounded pretty angry. That means he was helping us, right?
- Crybaby Kocott
Finally, after avoiding voting for it for four updates, it's time for us to visit our friend Maquis.
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He's waiting for us in the Aldanna Range.
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Simple enough. As usual, avoid Copycat by using unique abilities.
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Maquis is unarmed, for some reason.
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Note the level -- this is a rank 57 quest, after all. Also, "Sventon." Good name.
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Maquis... doesn't look good. He's always had a world-weary air, but now he looks exhausted. Or is it just me?
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He doesn't recognize us?
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We know what the Lethean Draught does. I think maybe we're getting an idea why Maquis is collecting it: for himself. But why?
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After last update, this battle feels way too easy.
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Maquis will do his part, though he's not very effective without weapons.
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The clan's levels are completely messed up now, thanks to Brightmoon Tor. But I'm not really concerned with trying to fix them, to be honest. We're so close to the end...
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None of that now. No talking about the end until we're there.
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I've outfitted Cid with Ninja Gear, two Reverie Shields, Thief Hat and the Azure Tear, giving him 80 Evasion. It looks like chance to hit is just Accuracy - Evasion, at least when Evasion is this high.
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20% is not 0% though. I wonder what the Agility clan privilege would do to his evasion?
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Oh look we're done.
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Of course the Witch is involved.
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But why, Maquis?
---
The answer awaits us in the pub, with a quest bill from someone named Cyda.
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To the Fens, then, to see the Witch once more.
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Answer in the form of slaying monsters.
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Note there are Zombies and Dreamhares. Want to guess what the test is?
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Look back at the mission text. The disease sounds like the effects of Zombie Powder, but she's talking about the cure that Maquis provides. We know he pays for it by consuming Lethean Draught. Therefore, we need to slay the Dreamhares.
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They aren't really any stronger.
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Don't forget this one over here!
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You might want to remove your R-Abilities, if you think there's a chance your reactions will kill the Zombies.
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That's just about the only difficulty I see here.
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Wait, how did her shed become full of monsters in the first place?!
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Did we choose correctly? (Yes, otherwise we'd fail.)
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Cowardice? Belief he could do more with his life? Relief from guilt? I'm not sure of Maquis's reasons for this choice, but I can't say he chose poorly.
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I'm leaning towards penitence and relief from guilt being his main motivations here.
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But before we can warn him, Cyda gives us a more immediate concern: Maquis is seeking battle.
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It's not any old snake we find in the Galerria Deep.
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Prepare yourself for some of the best scenery-chewing dialogue in the game.
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I'm reading this in a voice somewhat like Mark Hamill's Joker. Entirely enamored with his own genius and drowning in smugness.
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He's no joke, despite the voice. Still a dirty, rotten murderer.
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I can't believe someone as boring as Illua was the main villain when we could have had this level of villainy.
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Maquis is much better armed this time, with what looks like the Ninja/Seer Magick Frenzy combo we've been employing.
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Duke Snakeheart and his entourage are surely no easy foes.
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My big hint: bring a way to detect (or even disarm) traps.
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No, seriously, Snakeheart covered this place in traps.
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They're everywhere.
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Thanks to that early trap, Maquis is almost dead.
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Doesn't stop him from charging in, of course.
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The counterattack brings him down to single-digit HP.
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Snakeheart's entourage spends their turns buffing themselves.
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We're left trying to catch up to Maquis, hopefully before he is killed.
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Snakeheart doesn't do anything on his turns, for now.
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Oh wait, Maquis has plot armor and can't die. Nice.
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This time the traps hit our enemies, though now we're stuck on this bridge. At least the pressure is gone, since Maquis can't die.
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Jalia disables the Defender, who proceeds to have a very bad turn.
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A very, very bad turn.
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Imino gives Jalia a free turn with Smile, letting us kill the Parivir, cross the bridge, and then kill the Flintlock with a lucky crit.
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At least we can heal Maquis now.
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Augh!
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Maquis...runs away? Presumably because he's tired of traps.
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Snakeheart breaks into a monologue when you step too close to him. He'll also start doing stuff on his turns after this.
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He's certainly some kind of threat.
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But you know what, Duke Snakeheart? I'm sick and tired of you and your brand of evil. You're vain, vile, a venomous leech on Jylland.
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I call upon the Scions to judge you.
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Their judgement is absolute.
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Hence why Snakeheart poisoned her, I would guess.
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It's up to Maquis, now, to decide if he should listen to our warning.
---
One last quest is waiting for us in the pub.
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Surely you remember the name of Alys, one of the Four Bosses.
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She does a little twirl. You know, at first I thought "That Pretty Man" was about the Night Dancer...
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Except now you're the leaders who are ruling in safety from afar, aren't you?
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Maquis doesn't react at all.
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They move to leave, but Maquis does not follow.
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He seems...lost.
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As he follows them to the airship, a White Mage bursts onto the scene.
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Alys and the Night Dancer continue to the airship. Maquis turns to Cyda, and quickly makes his choice.
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He seems just a little less lost now.
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And thus the sage of Duelhorn ends.
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The Ring of Precepts is the final Scion summoning item. I'll make sure to show it off next update.
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What, do you think we're done just because we've finished all the quests and wrapped up all the loose threads?
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No, no, there's still one last battle for us.
An Invitation to Combat posted:
To the members of Clan Sawyer, aspirants to perfection in all walks of life:
I would like to formally invite your clan to participate in our Masters of Combat tourney. The tourney will be held during Blackfrost, on Sant D'alsa bluff.
I expect to see a performance worthy of the tourney's title.
As always, thanks for reading. See you next time, when we conquer the Masters of Combat tournament!